GAME PLAN in the classroom
Over the past six weeks I have been focused on completing two goals using the GAME plan method. Overall I have found this experience to be incredibly helpful in keeping me focused and on track to completing goals that will not only help me become a better educator but help my students succeed in both the short and long term. Having experienced this process for many weeks now, I feel that I am comfortable enough to begin incorporating the process within my won classroom to help my students reach curriculum and technological goals. From what I have learned during my experience I feel that the best way to include the GAME plan in my classroom is at the beginning of any major, long-term project. Any project introduced will be linked to curriculum indicators and objectives. These projects will require students to display understanding of material as well as mastery of concept/idea. The GAME plan will come in as I ask students to develop two goals that they wish to accomplish during their completion of the project that incorporate technology/digital citizenship. I will provide my students with copies of the 2007 NETS-S standards for students and challenge them to push themselves further by choosing a goal and reaching for it. I will incorporate a learning journal within any project that asks students to document their progress, similar to the last few postings on this blog. Students will be frequently asked to reflect on their actions and be given the opportunity to change course if they feel it is required. As students reflect on their progress, both on their NET-S goals and the assigned project, students will have the opportunity to communicate with myself and other students to voice concerns, celebrate accomplishments, and assist one another in reaching their goals. I feel that the GAME plan lends itself to the classroom environment and provides students with both guidance and steps to follow to reach a goal, as well as, the independence to self-select goals and choose the path to reach them.